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Ashleigh Warner
Ashleigh Warner
Senior Environment Artist
Orange County, CA, United States

Summary

Ashleigh Warner is a Senior 3D Environment Artist who has worked in games since 2013. Originally from Virginia, she graduated from Virginia Commonwealth University with a BFA in Communication Arts, then moved to Texas and graduated from The Guildhall at SMU with a Masters in Game Art Creation. She loves stylized and painterly game art, with many years experience creating both hand-painted and stylized PBR games. Ashleigh worked at Blizzard Entertainment on the World of Warcraft Prop Art team for eight years shipping 6 expansions. She currently works at Riot Games in R&D on 2XKO and several unannounced projects. She also taught an online class with CGMA for 6 years, and loves mentoring and teaching.

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Skills

Concept ArtDigital Painting3D Animation3D ModelingDigital SculptingTexturingRetopologyWorld BuildingFXTeachingUnrealMentoring

Software proficiency

3ds Max
3ds Max
Maya
Maya
Photoshop
Photoshop
ZBrush
ZBrush
Substance 3D Designer
Substance 3D Designer
Substance 3D Painter
Substance 3D Painter
3DCoat
3DCoat
Houdini
Houdini
Unreal Engine
Unreal Engine
Unity
Unity
Marmoset Toolbag
Marmoset Toolbag
SpeedTree
SpeedTree

Productions

    • Video Game
      2XKO
    • Year
      2026
    • Role
      Senior Environment Artist
    • Company
      Riot Games
    • Video Game
      World of Warcraft: Dragonflight
    • Year
      2022
    • Role
      Senior Prop Artist I
    • Company
      Blizzard Entertainment
    • Video Game
      World of Warcraft: Shadowlands
    • Year
      2020
    • Role
      Senior Prop Artist I
    • Company
      Blizzard Entertainment
    • Video Game
      World of Warcraft: Battle for Azeroth
    • Year
      2018
    • Role
      Prop Artist
    • Company
      Blizzard Entertainment
    • Video Game
      World of Warcraft: Legion
    • Year
      2016
    • Role
      Prop Artist
    • Company
      Blizzard Entertainment
    • Video Game
      World of Warcraft: Warlords of Draenor
    • Year
      2014
    • Role
      Associate Prop Artist
    • Company
      Blizzard Entertainment
    • Video Game
      World of Warcraft: Mists of Pandaria
    • Year
      2012
    • Role
      Associate Prop Artist
    • Company
      Blizzard Entertainment
    • Video Game
      DOTA 2
    • Year
      2013
    • Role
      Freelance Artist: Meepo Item Set
    • Company
      Valve Corporation

Experience

  • Senior Environment Artist at Riot Games
    August 2021 - Present

    - Creating 3D environment art for multiple unreleased projects in R&D including 2XKO

    - Establishing games’ visual styles and workflows as one of the first artists on small teams

  • Instructor / Creating Stylized Game Assets at CG Master Academy
    (Online Course)
    January 2020 - October 2025

    - Created a 10 week course on creating stylized, hand-painted environment game art with recorded video demos and lectures. The class has 5 projects that vary in scope from painting cubes to a full environment scene

    - Teaching students through weekly live Q+As and feedback videos on their assignments

  • Senior Artist I at Blizzard Entertainment
    Irvine, CA, United States of America
    May 2013 - August 2021

    - Prop art concepting, modeling, texturing, animation, and FX for World of Warcraft

    - Point Prop Artist on many culture kits, including Bastion, Ardenweald, and Nazjatar, directing other Prop Artists and working with Point Artists and Designers on other teams

    - Created the Prop Team’s onboarding plan and workflow guide wiki

    - Tech Specialist role: advocated for the Prop Team’s technical needs getting us tools to improve our process and asset performance

    - Created elekk and raptor in-game plushies, and helped translate them to merchandise

  • Lead Artist (Student Project) at The Guildhall at SMU
    Plano, TX, United States of America
    August 2012 - December 2012

    - Voodudes: http://voodudesgame.blogspot.com/

    - Led a team of four artists over five months on a student game, Voodudes, made in Unreal

    - Featured in the Intel booth at GDC 2013